David Mershon

David Mershon is a professional video game developer. His work draws inspiration from the essential humanist themes of obsolete science, speculative television, and œconomic humour. He lives with his girlfriend drea k. in the magical, but sometimes misunderstood city of Los Angeles, California.

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    Adelbert Vester: Humoural Physician

    A game of antiquated science and courtly intrigue.

    David Mershon, Mike Sennott

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    Banker's Dozen

    Relativity, meet Finance.

    David Mershon

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    Non Linear

    A game of redaction for the tiny editor inside of us all.

    David Mershon

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    The Charlatan

    a plot to end science, because science ended the world

    David Mershon

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    The FILTH and the FURY!!

    New Music Journalism in old Narciso Catastrophe.

    David Mershon, Joe Osborn

2012/05/14

Working on The Charlatan

Filed under: The Charlatan @ 11:44

2012/05/12

Protected: The Charlatan : Indiecade Download Links

Filed under: The Charlatan @ 22:28

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2012/02/15

Banker’s Dozen Game Carnival Talk

Filed under: Uncategorized @ 19:38

Last year I showed Banker’s Dozen at the UCLA intermural game carnival and It looks like they recorded the talks. Here it is, for your enjoyment and edification.

2011/03/02

New Games

Filed under: Uncategorized @ 12:42

new games

Several new games have been posted to the site since the last update to this blog.

Monster, Barnyard Chatter, Hoop & Stick Extinction and Non Linear are now available for your enjoyment and edification.

Technology

Filed under: Uncategorized @ 12:33

Gutenberg

In the year 1000AD, before the invention of moveable type, the average book had a price equivalent to $50,000 2008 dollars.

At a glance I have somewhere around 100-200 books in my home library. Does that make me a millionaire in medieval terms? None of the volumes in question has been illuminated but some have very nice illustrations. Many are paperbacks, which did not exist 1000 years ago.

Most commercial video games are far more expensive to make than they were in the days of the Atari VCS more than thirty years ago. On the other hand, most indie, avant garde and mobile games are easier to engineer than their antecedents. What does this say about technological progress in our medium?

Thanks to Brad De Long, professor of economics at UC Berkeley and iTunes U for this bit of information. If you want to hear more check out this podcast.

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