Last year I showed Banker’s Dozen at the UCLA intermural game carnival and It looks like they recorded the talks. Here it is, for your enjoyment and edification.
Last year I showed Banker’s Dozen at the UCLA intermural game carnival and It looks like they recorded the talks. Here it is, for your enjoyment and edification.

Several new games have been posted to the site since the last update to this blog.
Monster, Barnyard Chatter, Hoop & Stick Extinction and Non Linear are now available for your enjoyment and edification.

In the year 1000AD, before the invention of moveable type, the average book had a price equivalent to $50,000 2008 dollars.
At a glance I have somewhere around 100-200 books in my home library. Does that make me a millionaire in medieval terms? None of the volumes in question has been illuminated but some have very nice illustrations. Many are paperbacks, which did not exist 1000 years ago.
Most commercial video games are far more expensive to make than they were in the days of the Atari VCS more than thirty years ago. On the other hand, most indie, avant garde and mobile games are easier to engineer than their antecedents. What does this say about technological progress in our medium?
Thanks to Brad De Long, professor of economics at UC Berkeley and iTunes U for this bit of information. If you want to hear more check out this podcast.
Banker’s Dozen is now playable and available in PC and Mac varieties. I would like to thank Paul Krugman for inspiring the project, Peter Brinson for his fantastic review of the game, and all of my friends and Happymakers at USC for their assistance.
Trailer
Bonus Features
Those of you who would like to enter the intellectual sausage factory that spawned this experimental game can take a look at my research paper.
At the market I ate a piece of grilled monkey—it looked like a naked child.
Werner Herzog
1979